| Winston Chen: modeler/texture artist/lighter |
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Education: |
Art Institute of California, San Francisco, San Francisco, CA
Bachelor of Science in Media Arts and Animation, March 05
GPA 3.8 |
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University of California at Davis, Davis CA June 2001 |
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| Software: |
Maya, 3D Studio Max, Zbrush, Body Paint 3D, xNormal, Perforce, Photoshop, After Effects, Premiere, Illustrator, Flash
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| Skills: |
Polygonal modeling/NURBS/Subdivisional modeling, UV unwrapping, pelt mapping, normal mapping, transfer maps/texture baking, lighting, graphic
design, web animation/design, traditional drawing and painting |
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| Experience |
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| Artist, Factor 5 (April 2008- December 2008) |
- Worked in tight deadline creating character, prop and environment assets for expansive free roaming game environment
- Painted wide range of textures from scratch while maintaining style and personality established by concept
- Work efficiently around the limitations of the Wii console through creative use of UV layouts, vert coloring, light map baking and texturing
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| Environment Artist, Visual Concepts/2K Sports (March 2006 - April 2008) |
- Modeled, lit, animated and textured next gen environments for the NBA2K game series
- Created accurate and unique NBA arenas based on reference photos and floor plans
- Optimized scene files while constantly fixing and trouble shooting last minute upgrades and changes
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| Modeling/Texture Artist, Inhance Digital (September 2004 - October 2005) |
- Modeled and textured photo realistic military vehicles for pre-rendered cinematics/demos
- Created urban environments and assets for original real time engine
- Rigged and prepared 3D Max models for animation and render passes
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| Modeler/Texture Artist, PalmaVFX, San Francisco (February 2005 - June 2005) |
- Created original character textures and models for Tiger Woods PGA Tour 2006
- Followed modeling and texturing specifications provided by client, Electronic Arts
- Optimized maps and files for use in Playstation and Xbox
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| Graphic Designer, Eidos Interactive, San Francisco (January 2001 - February 2003) |
- Created print and web graphics for game publisher
- Collaborated with marketing directors to create advertisements, banners, posters, packaging and desktop wallpapers for upcoming game titles
- Constructed DVD and CD packaging comps for trade shows and conventions
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| Internship Experience |
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| Production Intern, Diamond Production, Oakland (June 2002 - July 2002) |
- Constructed high end packaging comps for Clorox Corporation sales staff
- Packaged and prepared comps for shipping
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| Graphic Designer, DPI Graphics, University of California, Davis (Spring 2001) |
- Designed posters, calendars and other print related projects for the UC Davis recreation department
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