Winston Chen: modeler/texture artist/lighter
   
Education:
Art Institute of California, San Francisco, San Francisco, CA
Bachelor of Science in Media Arts and Animation, March 05
GPA 3.8
   
  University of California at Davis, Davis CA June 2001
 
Software:

Maya, 3D Studio Max, Zbrush, Body Paint 3D, xNormal, Perforce, Photoshop, After Effects, Premiere, Illustrator, Flash

Skills: Polygonal modeling/NURBS/Subdivisional modeling, UV unwrapping, pelt mapping, normal mapping, transfer maps/texture baking, lighting, graphic design, web animation/design, traditional drawing and painting
 
Experience
 
 
Artist, Factor 5 (April 2008- December 2008)
  • Worked in tight deadline creating character, prop and environment assets for expansive free roaming game environment
  • Painted wide range of textures from scratch while maintaining style and personality established by concept
  • Work efficiently around the limitations of the Wii console through creative use of UV layouts, vert coloring, light map baking and texturing
 
Environment Artist, Visual Concepts/2K Sports (March 2006 - April 2008)
  • Modeled, lit, animated and textured next gen environments for the NBA2K game series
  • Created accurate and unique NBA arenas based on reference photos and floor plans
  • Optimized scene files while constantly fixing and trouble shooting last minute upgrades and changes
   
Modeling/Texture Artist, Inhance Digital (September 2004 - October 2005)
  • Modeled and textured photo realistic military vehicles for pre-rendered cinematics/demos
  • Created urban environments and assets for original real time engine
  • Rigged and prepared 3D Max models for animation and render passes
   
Modeler/Texture Artist, PalmaVFX, San Francisco (February 2005 - June 2005)
  • Created original character textures and models for Tiger Woods PGA Tour 2006
  • Followed modeling and texturing specifications provided by client, Electronic Arts
  • Optimized maps and files for use in Playstation and Xbox
   
Graphic Designer, Eidos Interactive, San Francisco (January 2001 - February 2003)
  • Created print and web graphics for game publisher
  • Collaborated with marketing directors to create advertisements, banners, posters, packaging and desktop wallpapers for upcoming game titles
  • Constructed DVD and CD packaging comps for trade shows and conventions
 
Internship Experience
 
Production Intern, Diamond Production, Oakland (June 2002 - July 2002)
  • Constructed high end packaging comps for Clorox Corporation sales staff
  • Packaged and prepared comps for shipping
 
Graphic Designer, DPI Graphics, University of California, Davis (Spring 2001)
  • Designed posters, calendars and other print related projects for the UC Davis recreation department